![]() Just give elven chainmail to the multiclass mages and be purist □Īnd there are only 2 sets of Elven chain, it is still exclusive equipment. It might give a Gnomish cleric a new level above the limit and he/she is considered +1 Wisdom.Īlso they included some Elven chainmail for those purist playes who detest armored casting as cheating. Like that "Book of Exalted Deeds" offered for reading. The Manuals in question also come faithfully from the DMG, Dungeon Master Guide 2-nd Edition. The limits themselves originate from basic AD&D core rules.īut the game authors added "manuals" as part of a riddle game, to correct a non human character affected by that limits. Using just 1 halberd instead was a loss.īut poking enemies from the 2-nd rank of the party (in EoB-III) with long weapons - tridents or polearms - is a good thing.Īlso they dealt an interesting thing with level limits for non human races. Nobody needed that +5 Chiftain Halberd from EoB-I when one could wield +5 Long sword and +3 Short sword. Indeed! □ It's harder to say what they did right. No need to suffer that, really, for 10+ years.ĮoB3 spoils more than just the portraits IIRC. And players have to suffer it.įirst they dropped that Stone gem in the demo version, then they spoil portraits. It's a pity that the great "Eye of the Beholder" series should have such flaws. ![]() Sure this is more of a nuisance - but it drops the value of the game. "he is now chiefly remembered for having painted prudish underpants on all the nude figures in Michelangelo’s Sistine Chapel (earning himself the nickname ‘Il Braghettone’, or ‘the breeches painter’)." Just the sloppy changes.Īs for the clothes ridiculous part, EoB-III did exactly what Daniele Volterra did: My idea is, -good- art scales (that is, scales up) pretty well. In EotB-III the artist has moved the veil down - and in its place he put a very wide nose. Smaller screens do cover problems in these EoB-3 portraits, indeed.īut I can attest the "old" Green ninja portrait scales -pretty well. (Note: Westwood had nothing to do with it.Considering it it wasn't designed for that size screen it's really a non issue.Looked fine when it was on my 14" VGA monitor when came out. She later called the game "dreary" with a "letdown" of an ending, and "only for the hard-core EOB player. What started as a series with great promise has, alas, ended on a mediocre note". just doesn't stack up against the previous two games. Scorpia concluded that " Assault on Myth Drannor is a disappointment. She said that the graphics were inferior to the previous games', that "aurally, the game is a nightmare", and that the "big fight at the end is a letdown". ![]() Unfortunately, for several reasons, that isn't the case". Computer Gaming World 's Scorpia wrote that since the game "is the closeout of the EOB series, one would expect it to be on the spectacular side. GameSpy commented that " Eye of the Beholder III was a classic example of a company churning out a quick sequel to a good game and simply not giving it the love and care it really deserves". The Eye of the Beholder series overall, including the game's two predecessors, reached combined global sales above 350,000 units by 1996. SSI sold 50,664 copies of Eye of the Beholder III. Both games share the same enemy sprites, graphics, and sound effects. The game uses the AESOP engine which later used in Dungeon Hack. Westwood had been acquired by Virgin Interactive in 1992 and they created the Lands of Lore series instead. The explorable areas include the forest around the city, the mausoleum, and finally the city ruins including a mage guild and a temple.ĭespite employing an updated version of the engine, interesting and oft-unique NPC selection and welcome gameplay tweaks such as an 'All Attack' button and the ability to use polearms from second rank, it was not well received.Įye of the Beholder III: Assault on Myth Drannor was not developed by Westwood, the developer of Eye of the Beholder and The Legend of Darkmoon, but rather in-house by the publisher SSI. After the heroes accept the quest, the mysterious man teleports the heroes just outside Myth Drannor. The man then tells the heroes that they need to save Myth Drannor by getting an ancient artifact from the Lich known as the Codex. After that, a mysterious man enters the tavern and asks the heroes to save the ruined city, Myth Drannor, which is ruled by a Lich named Acwellan. Eye of the Beholder III: Assault on Myth Drannor is a 1993 role-playing video game and the sequel to Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon.Īfter defeating Dran the heroes tell the patrons of a local tavern about their success over Dran Draggore and how it saved the town.
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